5.0-6053 6 years, 10 months ago [Android] Enable Java 8 features in Dolphin Java code base (PR #6259 from mahdihijazi)
5.0-6050 6 years, 10 months ago ControllerInterface: cleanup callbacks API and logic (PR #6166 from ligfx)
5.0-6045 6 years, 10 months ago MappingWindow: don't store devq separately from controller default device (PR #6210 from ligfx)
5.0-6041 6 years, 10 months ago debugger: Add the XER to the register view (PR #6226 from aldelaro5)
5.0-6039 6 years, 10 months ago Boot: Minor fixes for Wii homebrew (PR #6247 from leoetlino)
5.0-6035 6 years, 10 months ago DolphinWX: Add TB and GQRs to Register Window (PR #6251 from bobjrsenior)
5.0-6033 6 years, 10 months ago Fix GLES GPU texture conversion shader (PR #6252 from JonnyH)
5.0-6031 6 years, 10 months ago Texture dumping regression fixes (PR #6249 from stenzek)
5.0-6028 6 years, 10 months ago Fix an invalid (uint < int) comparison in GLES with ubershaders (PR #6250 from JonnyH)
5.0-6026 6 years, 10 months ago Call the previously-set sigaction in fastmem handler if it's not our fault (PR #6027 from JonnyH)
5.0-6024 6 years, 10 months ago Fix arm64 MOVI2R for addresses between 2gb and 4gb offset from PC (PR #6248 from JonnyH)
5.0-6022 6 years, 10 months ago GekkoDisassembler: Correct disassembly of fabs, fnabs, and fneg (PR #6237 from lioncash)
5.0-6020 6 years, 10 months ago DolphinWX: Resolve missing declaration warnings (PR #6245 from lioncash)
5.0-6018 6 years, 10 months ago [Android] Add support for true analog triggers. (PR #6244 from tramzel)
5.0-6016 6 years, 10 months ago Fix Wiimote support on macOS 10.13 High Sierra (PR #6234 from amolloy)
5.0-6012 6 years, 10 months ago WX: Fix argument parsing (PR #6220 from leoetlino)
5.0-6008 6 years, 10 months ago Don't use wrong encoding for paths when opening streams on Windows (PR #6240 from JosJuice)
5.0-6006 6 years, 10 months ago VideoCommon: Drop now unused efb2tex matrix generation. (PR #6227 from degasus)
5.0-6004 6 years, 10 months ago D3D: Use VideoCommon EFB-to-Texture Shaders (PR #6239 from stenzek)
5.0-6000 6 years, 10 months ago FIFOPlayerWindow: don't reset frame/object limit every frame (PR #6217 from ligfx)