5.0-8275 6 years, 3 months ago Qt/GameList: Explicitly set minimum section size (PR #7179 from Techjar)
5.0-8273 6 years, 3 months ago Qt/GameList: Reimplement multiselection functionality from WX (PR #7164 from Techjar)
5.0-8271 6 years, 3 months ago Qt/GameCubePane: Fix inability to create new memory card file (PR #7169 from Techjar)
5.0-8269 6 years, 3 months ago Qt/GameList: Adjust image column widths for equal padding (PR #7168 from Techjar)
5.0-8267 6 years, 3 months ago Qt/GameList: Fix some resizing bugs (PR #7183 from spycrab)
5.0-8265 6 years, 3 months ago Android: Properly set default Internal Resolution (PR #7181 from Ebola16)
5.0-8263 6 years, 3 months ago Qt/PadMappingDialog: Retain previous settings (PR #7172 from spycrab)
5.0-8261 6 years, 3 months ago Qt/FilesystemWidget: Suggest default filename when exporting files (PR #7174 from spycrab)
5.0-8259 6 years, 3 months ago Qt/NetPlay: Make double clicking game entries confirm dialogs (PR #7173 from spycrab)
5.0-8257 6 years, 3 months ago Qt/GameList: Fix empty columns showing up when they should get hidden (PR #7175 from spycrab)
5.0-8255 6 years, 3 months ago Externals/Qt: Update to 5.11.1 (PR #7176 from spycrab)
5.0-8253 6 years, 3 months ago Qt/GameList: Fix search messing up columns (PR #7171 from spycrab)
5.0-8251 6 years, 4 months ago Qt/GameList: Fix column (re)sizing issues (PR #7166 from spycrab)
5.0-8248 6 years, 4 months ago VideoCommon: Fix auto IR being very overzealous (PR #7167 from Techjar)
5.0-8244 6 years, 4 months ago Jit64Common: Eliminate branch in ConvertDoubleToSingle (PR #7115 from Sintendo)
5.0-8246 6 years, 4 months ago Qt: Add option to disable auto-refresh (PR #7087 from spycrab)
5.0-8242 6 years, 4 months ago Qt: Add Vulkan to graphics backend description (PR #7130 from 8times9)
5.0-8234 6 years, 4 months ago JitArm64: Drop the plattform register. (PR #7155 from degasus)
5.0-8232 6 years, 4 months ago Add Discord Rich Presence support (PR #6983 from yourWaifu)
5.0-8223 6 years, 4 months ago Add nag dialog to get users to explain why they still use DolphinWX (PR #7165 from shuffle2)