5.0-10780 5 years, 2 months ago Fix CPU EFB access on Adreno with Vulkan backend (PR #8276 from stenzek)
5.0-10777 5 years, 2 months ago VideoCommon/TextureCacheBase: Make OnConfigChanged's parameter a const reference (PR #8293 from lioncash)
5.0-10774 5 years, 2 months ago Fix for Android version crashing when changing rotation on settings screen (PR #8288 from allanxp4)
5.0-10772 5 years, 2 months ago VideoCommon/RenderBase: Make functions const where applicable (PR #8294 from lioncash)
5.0-10768 5 years, 2 months ago VideoCommon/TextureCacheBase: Remove use of the texture cache global in interface (PR #8295 from lioncash)
5.0-10764 5 years, 2 months ago Android: Add a bit more warning to the game INI deletion prompt (PR #8291 from JosJuice)
5.0-10762 5 years, 2 months ago DolphinQt: Reorder nunchuk mapping (PR #8289 from Miksel12)
5.0-10760 5 years, 2 months ago DolphinQt: Limit numeric widget width (PR #8278 from Miksel12)
5.0-10758 5 years, 2 months ago RenderState: Approximate logic op with blending if unsupported (PR #8284 from stenzek)
5.0-10756 5 years, 2 months ago FramebufferManager: Fix restoring of EFB depth buffer / upside-down in OpenGL (PR #8286 from stenzek)
5.0-10753 5 years, 2 months ago D3D11: Only use integer RTV when logic op is supported+enabled (PR #8283 from stenzek)
5.0-10751 5 years, 2 months ago InputCommon/DInputJoystick: Correct force-feedback flag testing (PR #8285 from lioncash)
5.0-10749 5 years, 2 months ago DiscIO/Volume: Make Partition's interface constexpr (PR #8287 from lioncash)
5.0-10747 5 years, 2 months ago Fix saving states freezing up emulation (PR #8279 from spycrab)
5.0-10745 5 years, 2 months ago SI: Minor bugfixes (PR #8236 from booto)
5.0-10741 5 years, 2 months ago Translation resources sync with Transifex
5.0-10740 5 years, 2 months ago DolphinQt/Config/GameConfigEdit: Pass parent pointer to base class (PR #8274 from lioncash)
5.0-10738 5 years, 2 months ago D3D11 resources refactor and DX11.1 feature detection fixes (PR #8258 from CookiePLMonster)
5.0-10729 5 years, 2 months ago D3DCommon/Shader: Use std::optional where applicable (PR #8266 from lioncash)
5.0-10725 5 years, 2 months ago OGL/ProgramShaderCache: Use std::string_view where applicable (PR #8265 from lioncash)